Filtered by vendor Id Software
Subscriptions
Total
27 CVE
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2006-2082 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | N/A |
| Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request. | ||||
| CVE-2000-1080 | 2 Id Software, J. P. Grossman | 2 Quake, Proquake | 2025-04-03 | N/A |
| Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet. | ||||
| CVE-2001-1289 | 1 Id Software | 1 Quake 3 Arena | 2025-04-03 | N/A |
| Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters. | ||||
| CVE-1999-1502 | 1 Id Software | 1 Quake | 2025-04-03 | N/A |
| Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command. | ||||
| CVE-2004-2596 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address. | ||||
| CVE-2004-2594 | 1 Id Software | 1 Quake Ii Server Windows | 2025-04-03 | N/A |
| Absolute path traversal vulnerability in Quake II server before R1Q2 on Windows, as used in multiple products, allows remote attackers to read arbitrary files via a "\/" in a pathname argument, as demonstrated by "download \/server.cfg". | ||||
| CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | N/A |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | ||||