Filtered by vendor Id Software Subscriptions
Total 27 CVE
CVE Vendors Products Updated CVSS v3.1
CVE-2006-3401 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
CVE-2006-3325 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
CVE-2006-3400 2 Id Software, Raven Software 2 Quake 3 Engine, Soldier Of Fortune 2 2026-04-16 N/A
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
CVE-2000-1080 2 Id Software, J. P. Grossman 2 Quake, Proquake 2026-04-16 N/A
Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet.
CVE-2001-1289 1 Id Software 1 Quake 3 Arena 2026-04-16 N/A
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
CVE-2004-2596 1 Id Software 1 Quake Ii Server 2026-04-16 N/A
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address.
CVE-2005-0430 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.